

And there has been a minor interface improvement: for those who struggled to usefully follow diagonal rows (me included), you can how click on the number to cast a faint white line along it all. By the second half you'll face the new menace of numbers inside blue cells, and the complications they add in. "?" containing cells will be your first confusion, for instance.

They're puzzles to get buried in, wrangle over, declare to the room that there simply isn't a logical next move and plan on complaining to someone somewhere, before realising yourself and spotting what you'd missed. It's going to take an awful lot longer to get through things this time, simply because every puzzle is so much more involved and complex. If you blitzed through the first games' puzzles and consoled yourself with the super-low price, this time I think people will be celebrating the absolute bargain.

Just this time, at a slower, more taxing pace. And the end of the second collection of levels, expect to sit stumped, staring for good portions of your time.Īnd it's bliss all over again. You're going to need all the skills and tricks you picked up in the previous game to make headway, pretty much from the start. The fear in these circumstances is that there will be too much reprise, not enough continuation. A depth which the previous game just reached before it was over too soon.
#Hexcells version series#
And from this unfurls an extremely elaborate and complex series of puzzles. A number in square brackets, then they can't be in an unbroken chain, and in curly brackets, they have to be unbroken. A number at the top of a column or diagonal row tells you the same for the whole line. It eases you back in with the first few levels, reminding you of the rules you'd built up before: a number in a hexagon indicates how many immediately adjacent hexagons are highlighted, how many destroyed. Which means things are much more difficult. Again it's only $3, but this time it's aimed at people who've already finished the original. That's just what I could do with right now.Ĭue: email from creator Matthew Brown informing me that a new expandalone for the game, Hexcells Plus, is now out. To see this content please enable targeting cookies. Despite the challenge, its ambient atmosphere and symphonic interaction enchants me, lets me feel absorbed, even safe. Not only is it one of the best pure puzzle games I've played (and I've played all the pure puzzle games), but it's also an enormously calming, relaxing experience. My original review is here, and I eulogised it further behind day 2 of this year's top 24 advent calendar. I've been pretty much miserable for eight days straight, so it's with this context that I tell you how bloody delighted I am that there's a new version of Hexcells released: Hexcells Plus.
#Hexcells version Pc#
While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of all, The Cat Magazine. My cat, Dexter, has been missing for nine days now. Another collection of 36 puzzles, this time far harder than the last.

My favourite puzzle game of the year just doubled in size.
